WHAT DID YOU HEAR
— Immersive Exhibition Space Design
Computing Arts | Immersive Space Design
Step into it
What did you hear?
What do you wish to hear?
And what would you like others to hear?
Starting from perception and everyday life, this project takes the “dog’s ear” as inspiration to create an auditory immersive space that responds sensitively to sound. Through an exploration of parametric algorithms and generative techniques, I developed a distinctive and organic spatial language, allowing visitors to experience the sensation of being inside a dog’s ear — to feel, listen, and discover from a new perspective.
If a space could amplify sound, what would it feel like to be inside it? When given the chance to hear what is normally unheard, do we perceive more—or perhaps, less?
Tools: Grasshopper, Rhino, KeyShot
1.DECONSTRUCTON
Things in life -- focus on Dogs
2.EXTRACTION
Dog Ears: Sound Sensitivity + Capillaries
A Space that is “Sensitive to sound”
Starting from dogs' acute hearing, create a space that is "sensitive to sound."
As you enter the space, every tremor within the venue comes together to form the sounds inside an ear.
Even the slightest movement brings subtle changes to the installation.
With each person and each moment, the space takes on a different meaning.
Even the slightest movement brings subtle changes to the installation.
With each person and each moment, the space takes on a different meaning.
Placed within such a space, where everything is amplified, what will we perceive?
ImmersiveNoisy
Fragile
Sensitive
Various parametric algorithms — including Voronoi 3D, Physarealm, Divide Curve, and Tangent Growth — were explored to express the same conceptual theme from multiple perspectives.
Curve + layout curve
LunchBox ——Voronoi 3D Rectangle
Divide curve+line+connect
Divide curve+line
TangentGrowth
Physarealm
LunchBox ——Voronoi 3D Ellipse
4.FINAL PRESENTATION